Disco elysium stats too high Disco doesn't do that. Add clothing and/or use drugs and the points can easily exceed 9-12. I can recommend playing a 5,5,1,1 braincop build, though. The official Reddit community for Disco Elysium. The initial level of a skill is equal to the level of the attributes it falls under. AD&D, etc. Excusively care for the insanity of Inland Empire in that category. Certain thoughts Agreed. A game for everyone isn't a game for anyone. What would be your highest skill check in real life, and why? And also, did you create Harry as matching that… Ye I know that there is an option to enlarge the text and I have it in the largest setting and although the main in-game text like dialogues etc is kinda ok, the inventory text for items is too damn small. My advice would be: Just roll with wherever the game takes you - Minmaxing your character for maximum efficiency won't really work, because even with high stats, there is always a chance to fail. Of those who played around with these things, what worked best for you? I only played this game once (Loved it, ofcourse). For my first playtrough I loved having high volition. Edit: Oh shit you meant like skills and shit too. (Fun fact: this started out as a bug, but we kept it because testers liked it. if my Logic is 6, I can pass a…. Honestly, having some stats too high can really mislead/hurt you at certain points in the game. The biggest advice I see about this game is "don't exhaust all dialogue options it makes the game better. For example, a higher encyclopedia will give you concrete facts about the world around you which can help you fill in the blanks of an evidence trail, but if your encyclopedia skill gets too high compared to other skills, you will begin to fixate on trivia and minutiae that has nothing to do with anything at all and you will crowd out more Skills are a game mechanic in Disco Elysium, determining Harry's abilities and thoughts. When you’re about to get funky, it keeps you normal. Hence the great mental stats. Ph by Stanislav Reger. Like maybe you become hotheaded when you’re a physical cop. Not everyone loves War and Piece, or Van Gogh. (Final Stats and Thoughts) Oct 11, 2022 · Disco Elysium is an indie RPG created by ZA/UM Studio. Empathy, Volition and Espirte the Corps actively hindering how I wanted to roleplay. But I don't think you're going to remedy that personal lack of excitement by simply changing your character stats. The description sound verbose to me. Dec 3, 2019 · Disco Elysium is all about role-playing, so even though the build above will give you the best chance to pass the most checks, it’s not necessarily the best way to play. It is a role-playing game, first and foremost, and o agree with others that you will have a great first experience if you just commit to the character you want Oct 18, 2019 · Hi all, I hate this part of these sorts of games - where I try to work out what stats will give me the sort of playthrough I'm interested in - i. After a couple of full runs and splashing around with other builds I still prefer the Sherlock Holmes persona since it clashes the hardest with your recent past and creates a hard dissonance where Harry can deduce everything but make I’d like to see more ideas with other stats. I know FYS is an important part to getting the body down from the tree and I do want to continue that destructive spiral the game starts out on anyway. May 15, 2021 · Wow. Finally, I'd encourage you to just go with it. They leave me scratching my head. Many of the choices I want to make when interacting with Disco Elysium’s world are governed by skill checks. Just pick the skills that, uh, speak to you. 95 votes, 26 comments. I’ve seen bad advice from skills high and low so the level seemed irrelevant in that sense. High totals can produce rare narrative tidbits that other players may have never seen!! Those moments really make the playthrough feel like it's yours. One of the first trophies I got was the one where you had to say a bunch of esoteric sounding shit lmaooo For what copotype I have to say a mixture of sorry cop and super star cop, a walking contradiction, ey? The official Reddit community for Disco Elysium. Investing a lot into the physical Instrument stat allows you to have a lot of badass moments, and high psyche gives you some of the most interesting conversations in the game with people like Klassje or the "ex-something". Somebody in the comments asked what the highest check(s) for each skill actually was. Nov 2, 2024 · 1. I had an extremely high investment into Psyche only to realise that I do not care for 5/6 of these. Sure! Disco Elysium is totally prepared to give a good experience to players like you, who just do whatever and assign stats totally on a whim. Higher skill is almost always better*. On my second pt i went for emotional physical build and light motorics using my spare points for important checks and I think i got through most of the imp side quest skill checks for motorics and got to see most of that side and had a hilarious time on top of it with authority under emotion ( which is funny af and meshes well with physical). Yes, maybe the tie is unreliable. I found it fun but it doesn't hold the candle to high INT/PSY, without Encyclopedia you miss a literal fuckton of details about Disco Elysium 's World. Identify the skills you enjoy hearing from and raise those as you move forward. Is it worth dropping any more points in there? 7-8 seems like the soft spot. getting the most 'meat' out of the game. But there are so many different ways to play. Also thoughts in the thought cabinet and clothes help offset this for me. There’s a post buried somewhere in here that breaks down what having very high skills can do. half the reason I’ve stayed away from Physical is because I don’t know if it will make sense story wise since your character looks fairly out of shape Yes yes, I'm a filthy cheater who isn't playing the game as intended (in my defense, I have a lot of guides to update, so having all skills maxed out is useful). Some of the 'advice' you'll get when you're at a high skill level will sometimes be counter-productive, resulting in penalties in skill checks or just misleading info. So I finally got around to play Disco Elysium and I must say I loved it. 28 votes, 28 comments. Failure is fun. Guess who won’t be buying a lottery ticket lol 35 votes, 21 comments. Having too high stats just make it a game of selecting the "best" options. It's perfectly acceptable not to love Disco Elysium without that taking away from the objective quality of the game. There are effectively 3 checks: hidden, white, and red ones. Yeah, I picked Thinker the first time around after making my own build, dying while trying to turn on the lights and deciding I would be safer with premade stats. A signature skill, selected at the start, receives a +1. Encyclopedia is a hit or miss. Oct 21, 2019 · I've heard Authority goes off when it gets too high. More like a delusional schizophrenic cop. Which to me is all the reasons you need. according to images, you will get most dialogue if you have 4-6 points in a skill. Yes, maybe having a high fight or flight turns you into a heaving ball of murderous anxiety. I think I’d go with Intellect as my second highest stat, since you’ll be noticing things and probably want to know what they mean. Depends on the skill. Yeah, and you've got two whole categories of stats you're not good at to fail rolls for!. Now, I know half the fun is in failing rolls and I have played 2 runs all the Way to the end as a true disaster cop. sometimes voices will lie to you. So there are ways to cheat and get Max stats in this game. His main stat is Psy with high points in empathy, volition, espiritu corpus and authority as those are the main skills he uses in the game. At low levels, however, you’ll have little Morale. e. they let you pass medium and challenging checks. Could you please give me some wacky starting stats that give me a different experience? I initially played as a commie/apocalypse cop. Bear in mind the game was based on the developers own homebrew tabletop system. People with low EC would whine more. Sure it guides you down a path but there are literally options that you won’t get without the right stats and there are tons of things you won’t discover on a single play through. Yes, maybe having high volition will make you a boring twat with an iron will. To enjoy this game to Not everyone loves Citizen Kane. Like when you’re a sensitive cop, it says you’ll most likely lose your mind. some stats are far more usefull than others. FYI, I did send Kim away (I've waited until Day 3 and 4, told Kim to send corpse back to the office) PleaseI only need help with this Achievement for 100% Completion ;) These photos were taken with an old wooden camera. Yesterday I made a post about the total number of passive skill checks in the game. (As long as the stats don't soft lock my progress or make me too weak). 116K subscribers in the DiscoElysium community. I started playing Disco Elysium a while back and found my first character didn't quite "click" with me. As is playing a 1,1,5,5 brawlercop. ) 4. Here's an old thread datamining the total number of passive checks in the game (note that this is from before the Jamais Vu update, and is a little out of date by now). Md Dima Petkos. When the effect wears off, you get to keep the point you put into your Skill. It may be usefull at mid level for you to have context of the universe of the game, while at high levels it can distract you from every conversation all the time as it happened to you. Obviously which skills are best is a matter of opinion, so instead I'll answer something more objective: Which skills talk the most. Even though it's not INT, but PSY instead, it's still fun being an empathetic and emotional guy who can kick faces. The skills are incredibly annoying if they get too many points in them - I saw a cheated run with max skills and it was practically unplayable because high level skills do not shut up and you would get a novel's worth of information for every thing you encounter. Shooting on paper, development with handling, 18x24 cm. The themes, atmosphere, the subtext, aesthetics, everything they are trying to convey through their art, text and narrative. What confuses me is when people say they give bad advice when too high. Because drugs (temporarily) raise your main Stat, they also raise your learning caps. You also get to connect with Kim a lot more too, which is nice. Never thought that you could cheat on this game. Just for fun. You can find it here. Disco Elysium is not dead. I know this game tries to have checks for all the skills Commie cop with high empathy and high Inland Empire. The super rare passive dialogues are quite useless and don't add a whole lot to the experience. " Do they mean don't exhaust all dialogue options that only let you get to pick one option before moving on or just don't choose every dialogue option that the game offers at the start of a conversation? May 10, 2022 · How to activate the yellow orb near the Seagull in order to get this Achievement? I've searched on Youtube and it seems it relates to Hand/Eyes Coordination, but even with its high stat, I still can't activate the event. First of all: I have played Disco Elysium a LOT during the last few months – thank you, ongoing depression – and through this whole process, I managed to become quite knowledgeable about how to min-max the game. I went 3-4-1-4 with Shivers as my perk point but I couldn’t even recognise the cigarette outside the hotel room so gave up with this build. I struggle to read item details/stats etc. Issue here being that putting a low Psyche would not I recommend observing the "personality" and writing style of each skill as you go along, too. Use these skills to help your detective survive the story. We primarily focus on D&D (LBB, 1st ed. It’s a bit of a party-pooper. The way "too high" skills is implemented is by giving checks that are a combination of moderately to very difficult and that the negative outcome is from passing the check. Jan 26, 2020 · I played about 3-4 hrs into the game and I ended up very unhappy with my stat choices. I’m trying to understand how this game works and all I’m finding online is slight variation of the game’s definition for its skill description. However, high shivers is pretty great too - all the perceptive dialogue giving you a view of the world from up high. But if you're having buyer's remorse about a couple points, don't sweat too much. Released in 2019, it has received four The Game awards and three BAFTAs, and Metacritic awarded it a 91% rating. Maybe Kim's EC could be the lowest of the average tier, though tbf to me, he only rarely uses EC, so it's almost like it's not there My recommendation would be a high PSY/FYS build (like 1/5/5/1 or 2/5/4/1) with focus on those skills. " Do they mean don't exhaust all dialogue options that only let you get to pick one option before moving on or just don't choose every dialogue option that the game offers at the start of a conversation? The overall trajectory is straightforward, but there are so many things you can miss, some of which have specific stat requirements. Turns out my luck is just bad. Aug 9, 2023 · Disco Elysium feels just like like those classic point-and-click adventure games, with important items of interest scattered throughout each screen. A starting value of 2 means that you can get a skill to 4 -- a skill level of 4 is where a skill becomes "chatty" and starts talking to you a lot during dialog. There aren’t too many Motorics rolls iirc, but all of them are pretty interesting. RPGs like D&D teach us that if we have low intelligence and wisdom, we'll miss out on a lot of good content. Oct 22, 2019 · In Disco Elysium, your initial Stats decide how many points you can put in the Skills under them. Nov 24, 2019 · In terms of skill checks, what would be the max value that I put into a skill? I currently have Inland Empire and Empathy (my critical skills) at seven. It's fun. There are also a good handful of skillchecks that end up better to fail than succeed at. Seriously. interfacing and pain threshold has no passive checks above 8 (14) while conceptualization and perception has a 14 (20) difficulty passive check. Studio "Retrograde" from Khabarovsk city. I'm curious about the exact same thing. Everything else is base or low. High authority bc of the eyebrow-raise thing High interfacing bc cars High hand-eye cordination bc shoots well Low perception a d savoir fare Physical stats are prbly mid to low High empathy too i think 0 inland empire (cringe) Intellect stats are prbly mid to high, maybe aside from visual calculus? Yeah thats all i have Remember that all the stats are connected to your mind, and having low red/yellow stats mean you are often a pushover with no pain tolerance who will have trouble establishing yourself. Some of his stats are specifically mentioned - like when talking to him, he paralyses you with a raise of his eyebrow - it's then said that "his Authority is through the roof, good thing he only uses it for good", then obviously low hand/eye coordination. Clearly, the people love it - but what makes Disco Elysium so great? 4/4/2/2 is probably the safest high int/psy build. Every character’s interactions will be different depending on your stats. Having lower stats usually makes for interesting conversations and thoughts, going by vibe is the best. However, there is one thing that caught my attention the most ever since the beginning of my gameplay: the way your stats influence your inner thoughts. I tried messing around with a high FYS setup and liked that, but Intelligence is a bit too overwhelming to process and Motorics seems pretty good when it comes to noticing things in the environment. I would say choose your stats based on the kind of detective you want to be: if you’re a Sherlock, choose high intellect, funnel into Visual Calculus and maybe make your signature skill Perception; if you’re a Columbo, choose high physical stats like Shivers and maybe a signature skill like Suggestion. Shivers/Inland Empire get you some funky portentous dialogue. Every skill from every attributes has a voice that is willing to speak up and tell you a story. In which case there are better and worse ways to do that! I think the game makes it a point that once you have too high stats in some skills it actually ends up making you lose touch with reality and being detrimental to you again. My method, when not locked in conversation and forced to choose immediately, is to stop talking and check what stat boosts I can get from clothing. I’ll see if I can dig it up for you. Speaking of which, Shivers is the best skill tho tbh. This is a subreddit for news and discussion of Old School Renaissance topics. Instead of wildly clicking around to see what you can interact with, hold the Tab key on your keyboard to highlight objects that you can manipulate or people you can talk to. Despite its status as an independent game, Disco Elysium did not fly under the radar at all. With that too, thoughts which increased the skill cap of certain skills felt a little worthless to my playthrough. 13 votes, 26 comments. I wanna do a second playthrough as a POS too, but Disco Elysium is like, a 40 hour game, so I need to know if it's worth it to start over from the beginning again lol Okay here we go. I tried to balance and micromanage a bit too much, and, by the end of the first day, while I loved the setting and game overall, my character just felt "off". I have a 75inch TV, I started it on PS5 last night and I sit approximately 4m (13ft) from the TV. has slightly different stats: I want one too, looks really confortable and high-quality. Skills you might want to avoid putting too many points into (because they’re too normal) would be Volition, Logic, Empathy, Suggestion, Perception and Composure. If I am a bit below 50 after clothing I will Feb 14, 2020 · Your skills, if too high, will start to give you useless extra information and sometimes suggest really extreme courses of action that can lead to negative outcomes. Reply reply May 4, 2021 · I was fairly interested in the game, but now i'm not sure anymore, this game got a Metacritic Score of 96(!) which is way too high, every game with such an high score from game journalists ended up being overhyped mainstream trash with no edges, nothing special, thought-provoking or anything else. Some skills like physical ones tend to have bad advice for talking to people like the insecurities of Half-Light. I guess they put their focus on other things and or found it too dificult to balance. Kim also smokes too and isn't too much of a narc when you take drugs, probably because he knows that it's a necessary evil. (Final Stats and Thoughts) The biggest advice I see about this game is "don't exhaust all dialogue options it makes the game better. It's stated near the end of the skill descriptions I think, for example with Volition it warns you about having it too high, but also having it too low: At high levels, Volition makes you hyper-sane. Plus having both Inland Empire and Shivers pretty high really made it seem like Harry was a bit crazy. Skills are a game mechanic in Disco Elysium, determining Harry's abilities and thoughts. One man's opinion, so take it with a grain of salt, but I found that having high Motorics was nice as a *complement* to the more intellectual and empathetic skill trees, specifically for Reaction Speed. A bit like people figuring out in Planescape: Torment that basically you need the high int, wis, charisma build to get the most in depth playthrough. So, i´ve just finished Disco elysium for the first time with a 1-2-6-3 build, tagged shivers and went throught the whole game fully blind since i like min/maxxing and after reading the skills i thought physical had a good vision of what kind of cop i wanted to be (A brute with the ability to intimidate people) Kim has good logic and encyclopedia but they would not be his highest stats and he's not actually great at the other intelligence stats. if you really want to see everything, depends on the skill. So, i´ve just finished Disco elysium for the first time with a 1-2-6-3 build, tagged shivers and went throught the whole game fully blind since i like min/maxxing and after reading the skills i thought physical had a good vision of what kind of cop i wanted to be (A brute with the ability to intimidate people) 28 votes, 28 comments. No. Encyclopedia trolls you with a boatload of information. Jun 18, 2022 · The consequences for too-high-stats may seem easily avoided by simply not sinking too many points in them, but Disco Elysium has an interesting way of making these investments difficult to avoid: skill checks. don't have just one category of stats high, spread points across many. The idea of a detective constantly talking to his tie is great. For my 3rd run however of Disco Elysium I decided I want to experience extremely high stats from the very start, but I was thinking: Do I (A) pick and choose to deliberatly put half the skills on 20 and the others on 1-2 points? or (B) just put em all extremely high. 78 votes, 91 comments. Being the curious guy that I am, I wanted to know all minute details about every single branch of dialogue available. g. It was a couple years ago, my first playthrough was on Steam, I'm pretty sure I went 4224, or possibly 5223. Yeah the skills aren’t always reliable for sure. It's a fucking talking necktie. with the motorics stuff for what I hoped would be quietly breaking into places and that sort of thing. I was thinking he would have high empathy, good encyclopaedia, high reaction speed and great visual calculus, drama and perception but just struggling to put it all together. 2. Just started wondering if there were certain story moments more likely to fail since it felt so unlikely to get so many failures in a row at such a high success rate. There are even things that your stats can be too high for. The INT one sounds very fun too. best are probably volition, logic, savoir faire, physical instrument. Of course it is. take a look at this post. Disco Elysium's Final Cut features incredible voice acting to go with the amazing game. It's a skill that is not just about fast reflexes - fast mental reactions give a lot of cool context to whatever is happening, too. I'm doing a high INT run with lots of encyclopedia and conceptualization but mainly because they will help me get xp to fill out the rest of the INT tree, then I plan on getting high savoir faire and some other motorics. If you want to completely change your skill distribution go for it. With high Hand/Eye Coordination, players can DISCO ELYSIUM ART: Heelo guys, im a youtuber and im gonna have a video that contains skit to my favorite videogames (u guys already know what it is) lmao 😈 So before I release the video, i wanted to share all the art I made for the skit to u guys cuz I really love this community, stay safe What I mean is, I hear much of the fun of this game is the failures. In a tabletop environment, a GM would probably be able to use this idea of high skills being a mixed blessing in an organic tailored way. So yeah, sounds good but doesn’t actually make you a super cop. Generally, 9 is enough to get most passives. Probably high drama, high conceptualization, high empathy, high inland empire, high electrochemistry, and high half light. I recommend observing the "personality" and writing style of each skill as you go along, too. I kinda like the "Sensible" archetype for that reason, played as him the first time. Your first instinct is to be a detective with the best mind you possibly can. That might be interesting to see in other stats too. How much is too much? It would seem that the dialogue-based passive checks take the skill number and add 6, e. Disco Elysium is Fuck Around and Find Out Simulator Pick whatever sounds fun for you and roll with it. Don't play to win -- I don't even really think you can play to win. Drama’s probably a little high too, though its whispers can be fun. So even if you wanted to see everything in the same run, it wouldn't be fun. I do this on my second playthrough before the final cut released to see all the contents. The most boring playthrough I've had are with maxed out stat Honestly, I'm not sold on the communist thought - it takes a looooooong time (25 communist options) to even pay for the skill point you use getting it, and you're carrying penalties to two good skills the whole time you have it. true. Furthermore, the writing is pretty dense and there are often callbacks to other scenes, foreshadowing, etc, so it's really fun to go back knowing the basic beats of the plot to pick up on the subtleties. Well I didn't think it through that much but most would be low. I haven’t yet finished my high motorics playthrough, but high stats for reaction speed can pass a passive check that gives the option of making finger pistols at everyone. Indulging in the madness is part of the game. Subsequent increases require spending skill points, and the total times they can be increased are affected by the base attributes that were chosen. You really need PSY to learn more about Harry's past and INT to get most of the characters peculiarities. ) and the retroclones. I mean you can always save prior rolling the dice and reload the game when you failed. I never like min-maxing in narrative role-playing games so don't feel the narrative push or pull to be walking around with high stats 'just for the sake of it' in order to hurdle over invisible boundaries. the most useless are shivers, espirit de corps That was my thought too! I play a lot of Fire Emblem and those games do the same thing. But some players are not you! It’s also valid to try and be strategic about it, to have a long term goal of making Harry a better detective. This choice sets both your starting skill levels AND your maximum. Knowing nothing about the game I wanted to have a good mystery solving baseline so I was big on logic, conceptualization, visual calc etc. I did a cheat playthrough to get everything maxxed out and I gotta say most things that come out of it were actually hindrances to gameplay. I'm already thinking about my next playthrough, instead of spreading out my stats I'm thinking maybe I'll choose to go super high in 2 stats while low in 2 remaining stats to see if the the playthrough will change in a big way. nhcd tzzytwpn vttzor lgpjih pbx zxsn fncbu ucw uqbsju stdz xyff azgostr feuvzl oby eqlp